From our experience, it seems it'll prioritise characters you've been using the most, letting you quickly customise your favourites. Mod Pods can be opened with credits earned through playing the game, and this gacha-style system sees rewards somewhat randomised. You can remedy this to a point by unlocking new performance parts for each character's vehicle. They keep things interesting while you work through the story, but they seem to demand a high level of skill, which may be problematic for casual or younger players. The Team Adventure mode does break up these races with the odd objective-based fare, like collecting as many rings as you can, driving through pole gates, or weaving in between robots. Obviously, utilising the aforementioned team-based tactics lessens this possibility, but especially with AI drivers, nothing is guaranteed, and sometimes your best efforts to work together aren't enough.įor most of the time, though, the co-op racing works well, and you'll quickly grow accustomed to trading pick-ups and boosting off your buddies. You can be in first place and earn top points, but if your two allies are at the back of the pack, you can still lose. However, it can be frustrating if you're consistently doing well and your teammates aren't. On the one hand, pooling your points together means everyone does better from it the pressure to be the first across the finish line isn't as pronounced, and it evens the playing field to some degree. This is where things start to get a little iffy. Sure, you should be at the front of the pack if you can, but the positions of your partners is just as important. It gives you more to think about than just putting your foot down and aiming for first place. Transfer items to and from each other to ensure you get the most from them. Skim past teammates that have been taken out to get them back up to speed instantly. The leader of your team leaves a yellow slipstream, which you can dip into for a quick slingshot boost. Small but effective systems allow you to send and receive help from your teammates, and it all works in favour of getting all three of you ahead. Splitting competitors into four groups of three means that you need to work together to tally as many points as you can. The game is structured around them, and it doesn't take long to adjust to its line of thinking. The team-based races are mostly successful, too. Overall, the handling is smooth, coming in and out of drifts is a breeze, and it's immediately good fun throwing these cars around. The driving varies by character each is split into Speed, Power, or Technique categories, and they all have unique stats, making for surprisingly noticeable changes on the track. The important thing to remember is that this is based on the fundamentals of Sumo's previous Sonic racing games, with very familiar handling giving the title an extremely solid foundation.
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